daily notes: #profitjam

Andrei Marks · June 27, 2019

So my 35th birthday is coming up in a few days, and I’ve also scheduled the final payment on my student loans. So it feels like a nice little inflection point. I have a couple ideas for a few new goals I’d like to start up, but this particular post is just going to lay out one of them.

The goal for this July is to release a mobile app all on my own! A couple of reasons for doing this now:

  1. It’s something I’ve wanted to do for a while. I’ve released games as parts of teams ever since I started in game dev, but I’ve never really built something from the ground up, polished it up, and then put it on an app store. Probably my excuse is mainly that I’ve been busy with my day job. But my hope now is that I’m more disciplined and able to handle a side project of this scope.
  2. I have an app idea, mainly inspired by Maxim, my son. So it won’t really be a game, more of a kid’s learning/exploration app. I think I lean more towards the “no-screens” pole of modern parenting, but the idea of him playing this is just so fun to me. And he’s at that age where language acquisition and his language comprehension is really just hitting its stride. I.e. I need to strike while the iron is hot.
  3. I have some programming learning that I’d really like to do…namely building a project with a dependency injection framework (Zenject) and using TDD principles. A brand new project feels like a good place for learning.
  4. My old gamedev community back in Philly (Philly Game Mechanics) runs monthly game jams, and this one is a special two month long one called the Profit Jam. It’s a second version of one they ran a few years ago. The basic point is that at the end of the jam you ship an actual product. It’s cool and it’s basically what I’m doing right now. I don’t know if I’ll like…officially join the jam but maybe I should.

More on how I’m planning to work tomorrow.

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