Just as a reminder to myself:

- Color.Lerp Interpolates between colorsÂ aÂ andÂ bÂ byÂ t.
- Mathf.Lerp Interpolates betweenÂ aÂ andÂ bÂ byÂ t.Â tÂ is clamped between 0 and 1.
- Color32.Lerp Interpolates between colorsÂ aÂ andÂ bÂ byÂ t.
- Vector2.Lerp Linearly interpolates between two vectors.
- Vector3.Lerp Linearly interpolates between two vectors.
- Vector4.Lerp Linearly interpolates between two vectors.
- Material.Lerp Interpolate properties between two materials.
- Quaternion.Lerp Interpolates betweenÂ fromÂ andÂ toÂ byÂ tÂ and normalizes the result afterwards.
- Mathf.LerpAngle Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.
- Vector3.Slerp Spherically interpolates between two vectors.
- Mathf.InverseLerp Calculates the Lerp parameter between of two values.
- Mathf.MoveTowards
- Moves a valueÂ currentÂ towardsÂ target.
- Vector2.MoveTowards
- Moves a pointÂ currentÂ towardsÂ target.
- Vector3.MoveTowards
- Moves a pointÂ currentÂ towardsÂ target.
- Vector4.MoveTowards
- Moves a pointÂ currentÂ towardsÂ target.
- Mathf.MoveTowardsAngle
- Same as MoveTowards but makes sure the values interpolate correctly when they wrap around 360 degrees.